Tag Archives: ‘Wallace and Gromit’

Interview: Nick Park talks Aardman stop-motion comedy ‘Early Man’

For a movie about cavemen, the new Aardman Animations stop-motion animation feature “Early Man” is, ironically, quite evolved. In technical terms, it’s a far cry from writer-director Nick Park’s early “Wallace & Gromit” shorts from the late 1980s and 1990s, when Park himself shot the stories on film and even had a big hand, so to speak, in making the characters move.

And while digital technology has eased the burden of the ever-so-precise medium of stop-motion filmmaking, Park found himself taking a step backward to create the opening scene of “Early Man.” Beginning in prehistoric times, the opening scene is a tribute to stop-motion pioneer Ray Harryhausen that features dinosaurs appropriately named Ray and Harry.

“The whole movie was shot with digital cameras, so it looked immaculate when we shot the whole dinosaur sequence,” Park said in a recent phone conversation from San Francisco. “The sad thing is, we had to distress the footage to make it look like film shot in 1970. So, ironically, we had to put digital dust and grain on the scene and had to make the colors look a bit more like slightly old Technicolor. It seemed criminal to do that since the scene looked so wonderful at the beginning, but that’s what we needed to do to make it look like a Ray Harryhausen movie.”

“Early Man” tells the story of Dug (voice of Eddie Redmayne), who along with his pet warthog Hognob (Park) and tribe, have their primitive existence interrupted by progress, as the villainous Lord Nooth (Tom Hiddleston) and his minions from the Bronze Age City begin to expand his kingdom into the forest. Before he can do so, though, Dug lays down a challenge: If he and his tribe can defeat the Bronze Age City’s formidable soccer club in a match, Nooth must let his primitive neighbors live in peace. The problem is, Dug and company don’t know a thing about soccer, even though his ancestors by happenstance invented the sport.

Dug (voice of Eddie Redmayne) and Hognob (Nick Park) in 'Early Man' (photo Lionsgate

Opening in theaters nationwide on Friday, “Early Man” also stars Maisie Williams (“Game of Thrones”) as the voice of Goona, a spunky citizen of the Bronze Age City who helps Dug’s tribe find their full potential as soccer players.

Given the lighter tone of previous Aardman hits like “Chicken Run,” the Wallace & Gromit adventure “Curse of the Were-Rabbit” and “Shaun the Sheep Movie,” Park, who has won four Oscars for his stop-motion work, knew he had a great way in to lightening the proceedings of “Early Man.” The story is inspired by the beloved worldwide sport of soccer — better known as football outside of the U.S.

“It just struck me as idea — I’m always waiting for the ‘lighting strikes’ ideas that make me stand up and want to make me make the film,” Park said. “I didn’t want to just make a caveman epic. It had to have some sort of different, off-the-wall idea that makes it a bit quirky and a bit Aardman. That’s when I had the idea of, ‘What if cavemen played sports?’ Then I began to think that maybe playing sports was a way of civilizing insolence. If you think about it, it’s true that primitive aggression is channeled into the tribalism that surrounds a sport like soccer.”

Of course, the aggression we see in the family-friendly “Early Man” is very playful and done in a comedic sort of way, which is a hallmark of every Aardman Animations production to date. Rooted in cheeky British humor, Aardman’s films separate themselves from other stop-motion works not only in tone, but in style, given that the characters are molded from clay (hence the reason the company’s films are often referred to as “claymation”).

“Why I love stop-motion with clay, is that it’s done in this sort of style that has kind of humor and charm that comes with it,” Park said.

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And if Aardman keeps that sense of humor and charm that separates itself from most movies, Park is confident that the art of stop-motion will endure, despite ever-burgeoning technological advancements in the field of computer-generated animation.

“I remember 20, 30 years ago with the rise of CGI, we would think, ‘How many days do we have left?'” Park said. “But today, there’s a great flourishing of stop-motion, still, with studios out there like Laika, and filmmakers like Tim Burton and Wes Anderson — who is getting ready to release another stop-motion film — it’s incredible. As for Aardman, I know our style stands out against all those CG films, and there are some great CG films out there.”

Tim Lammers reviews movies weekly for The KQ92 Morning Show,” “KARE 11 News at 11” (NBC), “The Tom Barnard Podcast” and “The BS Show” with Bob Sansevere.

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Interview: ‘Shaun the Sheep’ filmmakers talk character’s movie debut

'Shaun the Sheep' (photo - Lionsgate)

By Tim Lammers

Thanks to the likes of the clay-animated “Wallace and Gromit” short films, the hit feature “Chicken Run” and the feature-length Oscar winner “Wallace and Gromit: The Curse of the Were-Rabbit,” London-based  Aardman Animations has no doubt molded a stellar reputation over the years in the world of stop-motion.

And that reputation is sure to grow this Friday when the animation studio releases “Shaun the Sheep Movie,” a whimsical tale about a the shenanigans of a sheep named Shaun and his fellow flock members, a farmer named Farmer, and his sheep dog Bitzer. In the 85-minute adventure, Shaun and his cohorts spring into action when one of their “free days” in the country goes awry and Farmer inadvertently ends up in the big city, suffering from a bout of amnesia.

While the character is making his big screen debut, “Shaun the Sheep Movie” is hardly a grassroots effort by the film’s co-writers and co-directors, Richard Starzak and Mark Burton. A spin-off character from the 1995 “Wallace and Gromit” short film “A Close Shave,” “Shaun the Sheep” was cultivated as a TV series on the BBC in the U.K. in 2007. The duo knew it was only a matter of time before Shaun made the leap to the feature films, mainly because of the bond that developed between the characters as the series progressed.

“As we went on, the characters, including Farmer, who thinks he’s the boss but isn’t; Bitzer, who’s the middle man between the sheep and Farmer; and of course, Shaun, began to feel like a family. Farmer felt like the father; Bitzer, the older sibling; and Shaun the younger sibling,” Starzak said in a recent call from Los Angeles. “It felt like there a good emotional story there with those three, and we felt like we could make a good film.”

While American audiences might not be as familiar with “Shaun the Sheep” as viewers across the pond, Starzak said there are elements in the film that don’t need translation. Chief among the attributes of the characters that have attracted viewers across the board are the character’s eyes — the windows to the soul — which immediately engage viewers.

“Among the things we study at Aardman is acting, but also neurolinguistic programming,” Starzak said. “It tells us how our eyes to access parts of our brains, all move in the same way, so if you can get that worked out with the characters, the audience will know what they are thinking, even on a subconscious level.”

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Communicating through the eyes is a must, considering that the “Shaun the Sheep” movie (and TV show before it) has no dialogue. That’s not to say “Shaun the Sheep Movie” is silent: You’ll hear animal noises and some indiscernible mumbling by the human characters, and an occasional song will help forward the narrative.

“When we started to make the series, we decided to go with no dialogue — and that was for practical reasons,” Starzak said. “Adding dialogue to the animation just slows the process down a great deal.”

The eyes of characters like Shaun and the homeless dog, slip, are particularly effective in “Shaun the Sheep Movie” because not only do they reflect comedic moments in the movie, but act as mirrors that reflect the film’s more emotional moments. Ultimately, the range of emotions projected in “Shaun the Sheep Movie” gives the film much more depth than your average animated film.

“That’s what we want to do — make ’em laugh, make ’em cry — and with the story in this film, that plan worked out really well,” Starzak said. “In order to cry and laugh, you have to care about the characters, so that’s a good sign when you see that happening with audiences.”

The great thing is, Burton and Starzak have found that the film is resonating with audience members of all ages — and that’s a good thing considering the movie was not only made for young kids, but the kid in all of us.

“When we start out, it’s to make a film that makes us laugh. We don’t think of it as dumbing down to kids. Or maybe it is that we have a stupid sense of humor,” Burton said with a laugh. “Whatever it is, it seems like the audience are picking up on it.”

Amazingly, while Burton and Starzak have been with “Shaun the Sheep Movie’s” characters for three years, one frame at a time, they haven’t grown tired of their company. In fact, they still feel very much attached to likes of Shaun, Farmer, Blitzer and company.

“It gets to stage where you know what these characters are thinking in any situation. Part of them becomes quite real in your head. So if anybody is cruel to them, they’ve got me to answer to,” Starzak said with a laugh.

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